With gaming, smartphones, 3D videos and storytelling apps, we can now travel, shop and enter video games in a revolutionary way. Read more about how this virtual world is taking over our reality.
Lytro first entered the photography market with a camera that differentiated itself by capturing a scene’s entire light field, allowing users to adjust focus after the shot. Now, they’ve applied that same technology to virtual reality…
Tech titans are betting big on virtual reality. For those not in the know, unlike your regular TV or monitor screen, virtual reality headsets put you in the middle of the action. Off all its possible applications, virtual reality holds immense potential in the gaming industry.
Today, The New York Times launched their new storytelling app NYT VR (it’s available free in the App Store and Google GOOGL +0.04% Play) which gives an exploded view of the possibilities of storytelling. In one of their first NYT VR stories titled “The Displaced”, The Times expands the viewers’ senses of what it looks and feels like to be a refugee living in a refugee camp.
Tech giants are constantly working to further immerse users of virtual reality content. While games are on the frontlines for this technology, video creators and other media industries also want to get on board. Leading VR innovator Oculus VR, the first company to host a Kickstarter campaign for the technology, has its own studio for producing high quality video content. And now anyone can experience VR content through YouTube. Parent company Google began posting 360 degree videos in March this year, and the site now fully supports VR videos.
Justin Krenz is building the future of virtual reality.
A former nuclear engineer for the Navy, Krenz has been a big fan of video games his whole life, even building a few PC titles of his own, like “Smashball” or “Empires Mod.” But Krenz has also been a VR enthusiast for decades now, and he’s determined to create a virtual reality system that’s better than the rest: one that’s cheaper and more efficient at tracking your body in a 3D space.